Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Armor | Shields | Weapons
Artifacts | Augmentations | Creature Companions | Computers | Hybrid Items | Magic Items | Technological Items | Traps
Manufacturers (Augmentations) | Manufacturers (Weapons) | Other Items | Special Materials


| Advanced Melee | Ammunition | Basic Melee | Grenade | Heavy | Longarms | Small Arms | Sniper | Solarian | Special
Critical Hit Effects | Special Properties | Weapon Accessories | Weapon Fusions


Electrosystem Rifle

An electrosystem rifle weaves a Swarm nervous system into an organic harness, protected by a thick membrane. When activated, the weapon cranks the nervous system’s low-grade electrostatic field into a powerful electric blast.

Electrosystem Rifle, Jolting

Source Starfinder #43: Icebound pg. 12
Level 12; Price 37,500
Hands 2; Proficiency Longarms
Damage 4d10 E; Range 60 ft.; Critical Staggered
Capacity 40 charges; Usage 5
Bulk 1; Special Blast, living, Swarm, unwieldy

Electrosystem Rifle, Buzzing

Source Starfinder #43: Icebound pg. 6
Level 6; Price 4,500
Hands 2; Proficiency Longarms
Damage 2d10 E; Range 60 ft.; Critical Staggered
Capacity 40 charges; Usage 4
Bulk 1; Special Blast, living, Swarm, unwieldy

Electrosystem Rifle, Convulsion

Source Starfinder #43: Icebound pg. 18
Level 18; Price 400,000
Hands 2; Proficiency Longarms
Damage 8d10 E; Range 60 ft.; Critical Stunned
Capacity 40 charges; Usage 8
Bulk 1; Special Blast, living, Swarm, unwieldy